branchrust_reboot/main/compound bow vmcancel
5 Commits over 0 Days - ∞cph!
super rough placeholder anims, initial setup of vm prefab & animator, parameters
tweaked ironsight to match anim better,
added sounds and anim events,
updated skinning of strings,
updated prefab
updated lods, added worldmodel prefab, nudged draw bow sounds
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material